![]() ![]() The small bar above it is the actions the unit can take. On the lower left, we have the selected unit. Since we haven't met anyone, its pretty useless. The last button with the globe and laurels is the Diplomacy screen. Economic, Military, Foreign, and Science. The button with the triangle is our advisors. According to the pop up help, once we complete 5 policy trees, we can start the Utopia project and if we complete it, its a Cultural Victory. At the bottom right, we have a listing of Utopia Project. Will look for it laterĮverything is locked at the moment, and the screen tells me that I need 15 culture to adopt the first possible policy, so we'll get into that later. ![]() Ok, while I was typing the above, new Mods appeared. Since I have no mods, I'll just head to the database: After clicking on accept, you get to the option to play single player, or browse the mod database. Hopefully there's some other setting somewhere to allow that mode of play, or maybe it'll be in a future update.Ĭlicking on this gives a must accept warning saying that Take Two does not monitor or police the mods, and you use them at your own risk. This certainly isn't a complete list, but I'm sure no one wants to see all the options available. Other options include a One City challenge for the human player (Which is a Steam Achievement), randomize AI player personalities, and turning off combat animations for faster fights. That'd be a bit much, so I'm going with only 6 and 12 respectively. You'll see all the options listed and with just some brief messing around, I was able to set up a game with 22 opponents and 28 City-States. Advanced is really what it says on the tin. ![]()
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